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Free Ideas

What good do ideas do gathering dust in a drawer, bogarting electron holes on a disk? No good. So might as well share them. Maybe they can do you some good. Not asking anything in return. See something you like? Just call "dibs." More.
Peter Mucha

New Theme Song!

Cool! Never had a theme song before. Listen. Drew Anderson of MoHDI was nice enough to write this for me! You, too, can get "One Awesome Song."

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‘Simple premise, simple promise’

That’s my new guidepost as I refine some board and card games I’ve designed. For an idea to succeed, it has to be simple enough to immediately grasp. And not just grasp the concept, but what it offers the user/player/buyer. It’s OK if complications ensue. Take Monopoly. A game of buying and selling real estate. Promises you’ll have the thrill of pretending to be/get rich. The details sure get tricky (making it fun to play again and again) but they don’t complicate the decision, ‘Do I buy/not buy?’

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